Andy Davidson stopped working on it more than a decade ago, and since then the series has spawned a pinball spinoff game, gone to 3D and back again, and generally gone through all the things that a big, sold-out, tired series of games do. There are at least 18 Worms games, all of which are published by huge companies like Microsoft, THQ, Sega, and Codemasters. There is nothing outwardly indie about the Worms series today. Worms, one of the most popular franchises in PC gaming, was born. Team17 snapped it up on the spot, polished the game up to commercial standards, and released it for the Amiga in 1995. So he shopped the game around to some, failing initially, until he took it to a small British publisher. If Davidson wanted his game to reach players, he needed a publisher. Today, he could have just put it up on his website, as Markus Persson did with Minecraft, or jump through a few hoops and get it released on Steam. It didn't win, but Davidson believed in his turn-based strategy combat game, and wanted it released to the public. ![]() ![]() In '94, British gamemaker Andy Davidson programmed Total Wormage as an entry in a Blitz BASIC programming competition for Amiga. ![]() For video game creators, the need for a publisher to market and distribute was logistically essential to attract players. Brick-and-mortar stores were the only places for consumers to buy games, and magazines were the only outlets to hear about them. In the mid '90s, there was no such thing as a widely available indie video game.
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